Well, it’s about that point in my life where home buying becomes an option or a thought. Not sure where I should start, though, as I’ve obviously never been in this situation. I think some help from my parents might be in order.

One thing I have going against me is my lower than normal down payment amount and the fact that most of the houses within my price range as far as an asking price goes are all in Short Sale. I’ve been doing a lot of research and noticed that Short Sales are significantly more difficult to get. We’ll hope for the best and I’ll keep this blog informed as to how my endevour is going.

Wish me luck!

Let’s start with a little history.

Back in 2003, we were graced with Ragnarok Online. It featured a strong hack and grind aspect anime styled good class system MMORPG. It had its flaws, which is why when RO2 was announced, it was thought that it would include a lot of things lacking in the original, including a 3-D system. Ragnarok Online II was announced as “The Gate of the World” in November of 2004. It met with some disapppointment of people because it wasn’t “RO”. Completely different storyline, completely different locations, everything was completely different. It stayed in “Open Beta” in Korea and was met very negatively by fans of the original. Sort of like a Final Fantasy 14 of the Korean world. Eventually, it was remade, and on May 1st, 2013, Ragnarok Online II: The Legend of the Second was released.

I originally played the Open Beta and got through the first 6 or 7 quests before I just had to uninstall it. It was less than what I expected. The class system was there, the locations were there, but there was no….substance. It appeared like it was hurried. The camera was horrible, controls were horrible (seriously, who defaults the Numlock to run) and they were not able to be changed. The resolution was locked on 800×600 (you name me one gamer who uses anything less than 1280×1024 and I will send you $5) and the music volume was incredibly loud for the rest of the game, even with the effects turned up and the BGM turned down. It appeared broken, unfinished, not very good.

In May of 2013, the game was released, and again I tried it. I was once again less than pleased, although they had fixed a few things that I had issues with from the Beta, including some of the wacky options and stuck resolution settings (yay 1920×1080!).

I put it down-uninstalled it again. I could not bear myself to play it. The camera and movement were clunky, outdated. The questing was basic at best.

My girlfriend tried to get me to pick it up again, and I’d have to say, I’m getting past all the bad and looking toward the good, except for a few things:

* The game is very linear. I don’t see many high level people running around. They make 2 characters, level them up to 50 (the max), hunt for some gear and then leave. There is really no incentive to stay. No alternate storyline, no alternate way of doing things, no different paths. Once you get to max you finish your quests, hunt for gear and possibly duel. Higher level people in the original game (and in other MMORPG’s) find a need to go to the original towns and get stuff or do stuff from those areas, whether it would be a specialty NPC or daily quests in that area scaled to your level, or an item from a monster for a recipe. Not this game. You follow the yellow brick road all the way to the end of the game. The yellow brick road does not fork or offer you a different path to take.
* The map is very small (I guess an extension to the above). There are only 6 or 7 areas to go until the end. It looks like they’ve offered some expansion opportunities, but there’s no telling when they’ll take advantage of it…and if they’ll raise the max level cap and open a new area for higher levels, or open a new area for lower levels and you can select where you’ll start.
* The equipment selection is linear as well. Some MMO’s you can keep the same sword or staff for many levels because it offers you a huge boost to your primary stat that you can’t see yourself throwing away. But….as you progress through the game, each weapon for your class improves in all attributes, which means you have to switch it out to stay ‘on top’.
* The storage and backpack ‘system’ is horrible, but it does have its ups (see below).
* The camera controls and mechanics are horrible. For such detailed character designs and facial changes, the camera is horrible. Zoom too far in and your character disappears (and no, it’s not in first person, because your camera moves around a center axis, not look around as if you’re in first person), When you’re up against a mountain the camera collides with the mountain, bringing the camera zoomed in really close and therefore making your character disappear. The camera also does not offer transparancy to obsticles blocking it from seeing what you’re doing. Put a tree between your character and the camera? Guess what. There’s a tree in your camera and you can’t see anything else. Position your character behind a building? You have to manually move your camera to see your character (most MMO’s I’ve seen automatically move the camera to see your character if it’s being obstructed).
* The god damn options, settings, key bindings and preferences in game are CHARACTER INDEPENDANT. Which means to change that crappy Numlock binding to another key I have to change it on every character I create. To reduce the BGM volume I have to do it on every character. To change the resolution I have to do it on EVERY. CHARACTER. Arrrgh. </rage>
* Tons of mispellings and grammar issues in the NA version. Stuff that should have easily been picked up on before release. Amatuer? Titel? Come on.

The good about this game is limited.
* It does pick up on the original Ragnarok Story very well.
* The original classes as there, along with some of the original bosses and most original locations (yay Porings!)
* The backpack system, while annoying, has its ups as being freely expandable. You start with 16 slots. As you kill stuff and do a few quests, you pick up additional backpacks. One with 4 slots, one with 8 and one with 12 (there could be more but I’m not that far). You can carry an additional 3 backpacks on your character and they’re not level dependant (which means you can get a Medium packpack from one of your higher level characters right at the start of the game, if you wanted).
* All characters can start a vending stand, unlike the original where only the Merchant class could).

Overall, the game is free. I would at least give it a try but I don’t expect many to stay. It’s outdated, clunky, and overall feels like its unfinished. I hope Gravity keeps improving this game because it looks promising, but I’m not expecting much.

On a side note, I’ve started playing iRO Classic again. :)

Back in March of 2012 I read some news about a new SimCity…one that would have better simulations, better graphics, features included that were “long overdue” (curved roads, multi-lane roads, etc.). I thought it was going to be the best thing ever. Finally, a SimCity that would feel “simulation-like”, a SimCity that would be reborn and better.

What we got was exactly opposite that.

I made a vow a month ago to not attack this game for the game, because I had never played it. I had never even seen the game played. I had to reason to attack the game because of the gameplay. I was commenting and criticizing the game for an entirely different reason: DRM.

DRM, or Digital Rights Management, is a novel concept at the core, just executed horribly in the implementation of it in the present (and pretty much all throughout time). Publishers insert various forms of DRM into their software to prevent “hackers” leaking or sharing the game via torrent, a “cracked” version, if you will. In short: It hasn’t really worked. People still share these games illegally.

Maxis/EA Games had the interesting thought to put DRM in SimCity, but require an ‘always online’ internet connection. This means that those who do not possess a stable internet connection cannot play this game. People’s internet goes down. This isn’t Japan.

EA Games tweeted and posted that the reason why the game always required an ‘always-on’ internet connection was NOT because of DRM, but because ‘there were significant simulation calculations that needed to be done on the EA Servers, ones that a typical household computer could not handle’. But it’s been proven that the game runs just fine without an internet connection. So what’s going on?

Additionally, I’ve seen so many videos now that I can make comments on the gameplay. If the GlassBox calculations and simulations are done on EA’s almighty powerful servers and they can’t be done on home computers, why is the AI so freaking broken? This doesn’t make sense to me.

EA is lying. EA is performing all kinds of bad PR. Sure, games can be buggy. There was a major bug in Fallout 3 but it still didn’t effect gameplay much at all. But these are AI bugs, bugs which either make the game too easy or too impossible to play. One of EA’s goals was to make this game “easier” for the new City Cimulation crowd to play…but in the process it just seems like they screwed over the hardcore fans. The only people I see enjoying this game are the people who have never played a SimCity before. The friends of mine who were really into SimCity 3000 and SimCity 4 still play those games and won’t even touch this one, and I encourage you to do the same.

It’s irritating.

Tekkit is a great mod pack. Vanilla Minecraft is awesome, fully large sandbox world? Yes, please. Tekkit adds to Minecraft, bringing features that many think should be in vanilla Minecraft, such as large redstone updates, partial blocks, more minerals and tools/weapons, some new blocks (such as marble and obsidian) as well as a whole host of machines and items to do things easier and better. Some of the Tekkit mods are overpowered, sure, but most are useful, or much needed.

Tekkit started with a project called ‘Technic’. Technic was made only for single player, back when multiplayer was hardly worth it (lag, bugs, issues, etc). When multiplayer Minecraft moved into stable territory, it was only right to move Technic to be multiplayer compatible, and Tekkit was born.

Tekkit includes a few core mods that add functionality to the game, such as Redpower, which adds TONS of redstone possibilities that you just can’t achieve in vanilla Minecraft, such as wires on ceilings and devices allowing you to do so much (such as pulse timers and delay blocks, only achievable sometimes with an entire room of redstone, sometimes needing multiple levels to contain).

Then, the fiasco with Craftbukkit happened. I knew when the dev team from Craftbukkit “joined” (whatever the hell that means) Minecraft core development, that Bukkit was soon to die. My suspcions were confirmed a short while ago, when ‘Tekkit’ became two separate mods, ‘Tekkit Classic’ (running on vanilla 1.2.5 due to the limitations of Bukkit not being updated past there) and ‘Tekkit Lite’ (using forge, it was able to update to 1.4.2). Now, they’ve ‘reinvented’ Tekkit, using mods that aren’t even close to stable, and removing a lot of stable mods from the mix, such as the infinitely useful Redpower. I can see why IC2 got removed (because apparently they’ve stopped development, too) but to remove Redpower and not replace it with anything is like a kick in the crotch.

Additionally, everytime they ‘reinvent’ these modpacks, the worlds aren’t compatible between the two. So every server that has an established world has to wipe and start over. This cycle repeats itself every 1-2 months. So now, both my friend and I have to wipe our servers to get the latest version of Tekkit (and by extension, the latest version of vanilla Minecraft).

I think it’s time to make my own mod pack.

I was watching Nerd^3 play about 2-3 minutes of this game a little while ago, so I figured I’d finally buy it off of Steam. It was only $20.00 so I figured money well spent. [Editor's and Nerd^3's advice: Play the game BEFORE you you watch any of the videos. TRUST ME. The entire game is ruined and the surprise element is foiled if you watch any videos on the game. PLAY THE GAME FIRST if you plan to]

It was worth it. Let me tell you why.

First off, this game is a puzzler/platformer/physics screwer-upper. I don’t quite think there’s a ‘goal’ quite yet. I’ve only played it for 2-3 hours and so far there’s no real story or ‘goal’, but don’t let that fool you.

I say platformer in the sense that it reminds me a lot of a fully 3-D non-side scroller version of LittleBigPlanet. Adventure because it’s (virtually) open-ended, and a physics screwer-upper because this game, in some ways, can really screw with your mind.

There are multiple ways to do things, and the first level is a mind twister right off the bat. As a matter of fact, as I went to go take this screenshot, I found a new path that I now need to explore.

Antichamber1

 

The left path leads to the same place, as the right one does as well, so you can kinda see how it’s going to mess with your mind. You have to think way outside of the box, and the backgrounds and different colours as you see pictured such make it even more challenging.

I can’t speak of the replay ability yet – I’m not done with the game – not even close. The sounds are pretty cool and the ambient “music” is nifty as well (its more or less sounds and such), there’s some sounds of waves and birds and wind noises to mess with you as well. Entirely, I believe the game is made to mess with your mind.

If you have the $20.00 and a LOT of patience, I highly suggest you get this game. I may start making “Let’s Play” videos, and this one would be at the top of my list.

I’ve been searching for a while on how to backup my server.

From shutting it down at 1am automatically, to manually going in and disabling saving and backing it up manually, to every other way on the face of the Earth. None of them really suited my needs very well. I wanted it to be automated, on a schedule that would not effect the play-ability of the server and not to disrupt whatever my players might be doing.

Enter: the wonderful world of screen and bash scripts.

One of the issues I faced was first off making sure the files were not going to be changed as I was compressing them into a backup folder. If the files are changed during this process, the tar file might be incomplete. In my searches I was able to come across a lovely way to manipulate a screen session from a bash script.

Using the following code:

screen -p # -X stuff

I can pass whatever I want to an individual screen. Since I already started my Minecraft server in a byobu session, I could pass that # of the screen to this command and tell the Minecraft server whatever I wanted to say. For example:

screen -p $SCREEN -X stuff “say §9Backup starting! $(printf ‘\r’)”
screen -p $SCREEN -X stuff “say §9World saving is disabled until finished. $(printf ‘\r’)”

This was able to tell people (in a nice pretty blue text) that I was disabling the world saving with ‘saveoff’ in the Minecraft server. This command disables the world saving and holds all future changes into a queue (i.e. memory). Keeping this command ‘enabled’ for a long period of time is disastrous to a Minecraft server. The server holds all the pending world saving modifications into memory until your server eventually takes up too much memory, slows down, and then promptly crashes. But for 8-10 seconds, I think it’s alright. After the script is done doing its thing, it turns saving back on and then the queue clears out.

tar -czf $STORE$FILENAME $BACKUP >> $LOGFILE

I can then do the actual backup of the server in the proper directory.

screen -p $SCREEN -X stuff “say §2Backup complete! $(printf ‘\r’)”
screen -p $SCREEN -X stuff “say §2World saving now re-enabled. $(printf ‘\r’)”

…and last, but not least, display (in green text) that the saving is complete.

I also made it log all its actions and how long each was taking. It has a rudimentary check in the script to ensure that the tar was created correctly, and that its not empty. I should compare the file sizes with previous backups, but that might be a little too complicated. It’s the most complicated backup script I’ve written to date, afterall.

If you want to check the script out, you can do so here: http://jemstuff.com/svn/stuff/minecraft/backup-minecraft.sh

There was a quick bit of downtime there for anyone who was actually following me.

I’ve switched to WordPress. It turns out I’m a bit lazier than I thought, and I wanted to get something up right away so that I could start as soon as possible.

I’ve installed a pretty plain theme, it said was was suited for ‘techie’ or gaming sites so I went with it. Let me know what you think!